"And keep in mind that this content is not an exhaustive collection of everything we imagine will be in the game - but the minimum amount required to convey the main story," McGee adds. EA isn’t working against development but seeing Alice: Asylum to the end will take a lot of energy without EA’s financial assistance and support.This content is hosted on an external platform, which will only display it if you accept targeting cookies. McGee went on to explain it took two years to secure publishing and financing for Alice: Madness Returns, and that was with EA being fully involved and interested. It isn’t a lot of information but it does help people outside game development set better expectations. In the video, he also attempts to provide the best idea of an expected time of completion for Alice: Asylum too. “Threats, promises, and good intentions don’t amount to action.” He says movement is happening and he’s getting bites from potential investors it’s just going to take time. McGee goes on to provide reassurance for the future of Alice though. Patreon can keep the lights on and help with ongoing costs but development and publishing the Asylum will take a lot more money.
American mcgee alice full game license#
McGee explains EA has said it’s interested in giving him a license agreement but it will take time, money, and work.Īlice: Asylum also needs “upwards of $30 million” in funding. Asylum won’t be funded or published by EA but the company does hold the licensing and rights. He’s currently working on getting a license agreement with Electronic Arts.
He gives a good expectation on what you to expect across the next few years. McGee shared quite a bit of information on what to expect in a stream, which was later uploaded and pinned to his YouTube channel. Asylum has already benefitted from years of creative work, uninterrupted by shareholders and deadlines, and now it can continue to be shaped by fans on Patreon while McGee and the team work on some major next steps.
Alice: Asylum is still several years away but it’s been in pre-production for quite some time, still is! American McGee recently shared the full narrative outline for Asylum, which could change, but it’s still a lot of information in the meantime while development continues.Īmerican McGee is funding the pre-production of the game through Patreon while he works on securing financing and publishing for the game. He just didn’t have the time, money, and resources to address the problems. What I found most interesting about McGee’s thoughts on what could have been better with his previous game is he knows what needed to be fixed. Then again, this sort of wishing in hindsight isn’t going to resolve any of those issues – the best I can do now is learn from those mistakes and make sure future efforts avoid repeating them.” I would have compressed the action, removed a lot of the “filler” content and fixed some of the more annoying bugs. While speaking with GameSkinny on things he would have changed with Madness Returns, American McGee said, “I really wish we’d had more time at the end to polish the game. It sounds like most of the issues with Alice: Madness Returns came down to time and money, which really shouldn’t have been an issue since it was published by Electronic Arts. McGee has spoken about how the game could have been better at length. The first Alice was a success and Madness Returns was a worthwhile sequel, despite some flaws and bugs. She is traumatized by the death of her parents while dreaming about Wonderland, which eventually results in her being in an asylum while she works through the mental wounds. Alice: Madness Returns was released in June 2011, and the process of creating the third game in the planned trilogy has been a journey not unlike Alice’s.Īlright, so maybe not quite as wild as Alice’s life. It’s been a while since American McGee’s Alice has made an appearance.